The first thing that happens is you get 10 points added to your hitpoint pool. Let's say you have 10 points of absorb and get hit for 50 damage.
Diablo 2 damage reduced by plus#
But on the plus side, when you get hit by a nasty boss for 800 damge at once, the percentage-based reduction works a lot better.Ībsorb works in the same way as these, except the damage that's absorbed is (temporarily) added to your hitpoints. So if you have 50% damage reduction and get hit for 50 damage, that means 25 points get removed. Percentage-based Damage Reduction is a little different in that 50% is the maximum you can effectively have. So if you get a few items so it adds up to Damage Reduced by 75, that means 95+% of the time monster attacks will do no more than 25 damage (and many attacks would actually be negated). You're right that 9 points of damage reduction isn't really enough to make much difference - but throughout the game 95+% of monsters do less than 100 physical damage. When you have an item that says Damage Reduced by X or Damage Reduced by X%, that will only apply to the physical damage the monster does - the other 5 elements bypass this.ĭamage reduced by 9 means that when a monster attacks you and scores what should be 50 damage, 9 points of that will be removed to make it 41 damage. Many attacks carry more than one type of damage (for example, if you see an archer shoot a flaming arrow at you, it's probably applying both fire and physical damage when it hits). Monster attacks that hit will apply at least one type of damage: physical, fire, cold, lightning, poison, and/or magic. Re: Stack question - x % damage reduction, and which it applies?